Right now, I'm working on a game called Clobber for mobile platforms.

It's about punching giant monsters as hard as possible.
Blimpers is a strategy/action game about piloting a blimp full of pirates.

You can play it in your HTML5 browser right here!
Blimpers was made in 72 hours for Ludum Dare 39. The theme was "running out of power."

I liked working with a warm, vintage palette, and tried to combine the open-seas feeling of Studio Ghibli's Porco Rosso with the zoomed-out tactics of Fire Emblem.
MOTR is a procedurally-generated platformer about evading capture.

You can play it in a flash-enabled browser right here!
Players use a warp gun, which teleports them to the location of their bullet, to clear computer-generated courses. Their time is recorded when they beat a level, encouraging them to not only win, but win gracefully.
This game was inspired by Downwell and Canabalt. I had fun with a stripped-down, two-hue 80s LA aesthetic, and writing the music was a fun challenge.
Ivy is a game about growing up a wall.

You can play it in a flash-enabled browser right here!
Ivy was made in 48 hours for Ludum Dare 34. The themes were "growing" and "two-button control," so I made a two-button game where you're a plant.

Making a reliable particle-based vine system was a real challenge, but I had a lot of fun programming the foliage-generation/animation/withering system.

Out of over 2866 entries, this sucker placed 6th in Theme, 7th in Innovation and 20th overall.
Rong is a redesign of Pong.

It uses radial gravity physics, boundary-wrapping and minimalist graphics to turn a classic into something a little... stranger.

Grab a friend and play it here!
Waterpony is a game about terrorizing the sea.

It uses a buoyancy physics system I scrapped together and tracks combos, encouraging players to best their records. I made it in 72 hours for Ludum Dare 33. The theme was "you are the monster."

You can play it here in a flash-enabled browser!
Firefly Gun is a miniature dungeon crawler where your only weapon is a jar of fireflies.

It was art directed by my friend Zack Eduoard and was made in 72 hours for Ludum Dare 32. The theme was "an unconventional weapon," and it placed 11th in Audio for the procedurally-generated soundtrack I composed for it.

You can play it right here!
More game writeups coming soon! Until then, check out the rest of my published games here.
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